@startuml
sprite $streetview [48x48/16] {
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}


!define MATERIAL_STREETVIEW(_alias) ENTITY(rectangle,black,streetview,_alias,MATERIAL STREETVIEW)
!define MATERIAL_STREETVIEW(_alias, _label) ENTITY(rectangle,black,streetview,_label, _alias,MATERIAL STREETVIEW)
!define MATERIAL_STREETVIEW(_alias, _label, _shape) ENTITY(_shape,black,streetview,_label, _alias,MATERIAL STREETVIEW)
!define MATERIAL_STREETVIEW(_alias, _label, _shape, _color) ENTITY(_shape,_color,streetview,_label, _alias,MATERIAL STREETVIEW)
skinparam folderBackgroundColor<<MATERIAL STREETVIEW>> White
@enduml